Firearm sequence:
Rifle - 9 / Pistol - 5 / Pistol - 5 / Shotgun - 4+
Shooter:
Engages rifle targets, sets rifle down
open and empty.
Draws first pistol and engages targets
with the following results
Bang, Bang, Bang,
CLICK, Bang, click, click, click, click, click.
Opens loading gate,
loads an additional round in the empty chamber
and engages the last pistol target with
the reloaded round.
Holsters pistol and
finishes the stage.
What's the call?
The answer is E) 'NO CALL'
Reasoning:
-
Since a shooter MUST replace
a round from a rifle or shotgun that has a ‘bad’ primer hit or simply
doesn’t fire (and is subsequently ejected/unloaded) to avoid a “MISS”; it
stands to reason that the same consideration should be extended to a
revolver round that won’t fire after repeated attempts. It should not be
necessary for the defective round to be removed, since there is an empty
chamber available to load in the cylinder.
The time spent
performing this action would negate any ‘competitive advantage’ in doing so.
Reasonable
extended application of the following rules:
NOTES:
• SASS matches above the club level are “no
alibi” matches. Once the first round goes down range, the competitor is
committed to the stage and must finish the shooting
problem to the best of his ability. Reshoots are not awarded
for ammunition or firearm malfunctions.
SASS Shooters
Handbook January 2005
Eleventh
Edition
Copyright,
Single Action Shooting Society, Inc. - page
34
6.
Six-guns are always loaded with only five rounds and the hammer lowered and
left resting on the empty chamber.
SASS Shooters
Handbook January 2005
Eleventh
Edition
Copyright,
Single Action Shooting Society, Inc. - page
37
This rule ONLY APPLIES AT THE LOADING
TABLE
“Failure to adhere to loading & unloading procedures = Stage DQ”
it does NOT apply to reloads ON THE FIRING LINE.
20.
Ammunition dropped by a shooter in the course of reloading any firearm
during a stage or “ejected” from any firearm is considered “dead” and
may not be recovered until the shooter completes the course of fire.
The round must be replaced from the
shooter’s person or counted as a missed shot.
SASS Shooters
Handbook January 2005 Eleventh Edition - page
42
SASS Range Operations training Version F - page
14
9.
Unfired and ejected rifle rounds may be reloaded.
SASS
Shooters Handbook January 2005 Eleventh Edition – page 38
SASS Range Operations training
Version F - page 12
