Firearm sequence

 

   Home        Bulletin Board        Reloading        Match Results        Match Dates        Annual Matches    

   Shooters        Photos        Videos        What is SASS?        Getting Started        Guns Required        Questions    

   Map to Range        Recipes        Links        Add Your Profile        New Shooter Info        RO Corner  


 

Firearm sequence: Rifle - 9 / Pistol - 5 / Pistol - 5 / Shotgun - 4+

 

Shooter:

Engages rifle targets, sets rifle down open and empty.

Draws first pistol and engages targets with the following results

Bang, Bang, Bang, CLICK, Bang,   click, click, click, click, click.

Opens loading gate, loads an additional round in the empty chamber

and engages the last pistol target with the reloaded round.

Holsters pistol and finishes the stage.

 

What's the call?


Please check your answer below and fill in the reasoning to support your answer.

        A)Stage DQ

        B)1 Miss

        C)Procedural

        D)Minor Safety Penalty

        E)No Call

The answer is E) 'NO CALL'

Reasoning:

  • Since a shooter MUST replace a round from a rifle or shotgun that has a ‘bad’ primer hit or simply doesn’t fire (and is subsequently ejected/unloaded) to avoid a “MISS”; it stands to reason that the same consideration should be extended to a revolver round that won’t fire after repeated attempts. It should not be necessary for the defective round to be removed, since there is an empty chamber available to load in the cylinder.

    The time spent performing this action would negate any ‘competitive advantage’ in doing so.


Reasonable extended application of the following rules:

 

 

NOTES:

• SASS matches above the club level are “no alibi” matches. Once the first round goes down range, the competitor is committed to the stage and must finish the shooting problem to the best of his ability. Reshoots are not awarded for ammunition or firearm malfunctions.

SASS Shooters Handbook January 2005

Eleventh Edition

Copyright, Single Action Shooting Society, Inc. - page 34

 

6. Six-guns are always loaded with only five rounds and the hammer lowered and left resting on the empty chamber.

SASS Shooters Handbook January 2005

Eleventh Edition

Copyright, Single Action Shooting Society, Inc. - page 37

This rule ONLY APPLIES AT THE LOADING TABLE

“Failure to adhere to loading & unloading procedures = Stage DQ” it does NOT apply to reloads ON THE FIRING LINE.

 

20. Ammunition dropped by a shooter in the course of reloading any firearm during a stage or “ejected” from any firearm is considered “dead” and may not be recovered until the shooter completes the course of fire.

The round must be replaced from the shooter’s person or counted as a missed shot.

SASS Shooters Handbook January 2005 Eleventh Edition - page 42

SASS Range Operations training Version F - page 14

 

9.

Unfired and ejected rifle rounds may be reloaded.

SASS Shooters Handbook January 2005 Eleventh Edition – page 38

SASS Range Operations training Version F - page 12