Pistol: 5 rounds each,
holstered
Rifle: 9 rounds
Shotgun: 4+
Stage
description: First Pistol: Nevada sweep, left to right, at P1, P2, P3.
Holster. Second Pistol: Repeat of first pistol.
Move to rifle:
Engage rifle targets in a Nevada sweep, starting on left target. R1, R2,
R3.
Shotgun: Left to
right sweep on knock down targets. S1, S2, S3, S4.
At the beep,
shooter draws first pistol, with the following result.
Click, bang, bang, bang, bang, bang. Hits all targets as specified.
Holsters pistol.
Draws second pistol
with the following result. Click, bang, bang, bang, bang,
bang. Hits all targets as specified. Holsters pistol.
Shooter moves to
rifle. Engages rifle targets in the following order starting on left target.
R1, R2, R3, R2, R1, R2, R3, R2, R1, R2. Lays rifle
down open and empty.
Shooter moves to
shotgun. Engages targets as specified.
At the unloading
table, the RO questions the shooter if they had their pistols checked at the
loading table. RO asks, "were the hammers down on empty
chambers?" Shooter replies with: "Sorry, my fault, I don't think they
were."
RO also explains to
the shooter that they loaded too many rifle rounds in their rifle.
10 instead of 9.
What's the call or
calls?
The Correct Answer is
"D" Stage DQ
SASS Shooters Handbook January 2005 Eleventh Edition
Safety Practices (page
37)
6.
Six-guns are always
loaded with only five rounds and the hammer lowered and left resting on the
empty chamber.
Five shooters may load five rounds, but the hammer must rest on a dummy
chamber or safety slot in the cylinder so the hammer does not rest on a live
round/cap.
Safety Practices (page
41)
18. When
changing location during a stage, all firearms being carried must either have
the hammer down on an empty chamber or spent case, or have the action open.
SASS Range Operations Basic Safety Course
Version F
Appendix A – Range Rules (page
11)
4.
Six-guns are ALWAYS loaded with only five rounds and the hammer lowered and
resting on the empty chamber. Five shooters may load five rounds, but the
hammer must rest on a dummy chamber or safety slot in the cylinder so the
hammer does not rest on a live round/cap. All guns are loaded based upon stage
requirements.
Loading more than
the correct number of rounds in long guns will result in the assessment of a
10-second Minor Safety Penalty.
Failure to adhere
to loading and unloading procedures will result in a Stage Disqualification.
Stage
Disqualification (page18)
•
Changing location with a cocked gun or
a gun with the hammer down on a live round.
•
Holstering or staging a pistol with
the hammer down on a live round
Pocket
RO Card (page 27)
Holstering or staging gun with hammer cocked (not fully down) or down (on a
live round) = SDQ
Changing location with a
cocked gun/gun w/hammer down on live round
= SDQ
The Stage Disqualification makes any
other safety penalties and/or misses moot.
