Rifle 10

 

   Home        Bulletin Board        Reloading        Match Results        Match Dates        Annual Matches    

   Shooters        Photos        Videos        What is SASS?        Getting Started        Guns Required        Questions    

   Map to Range        Recipes        Links        Add Your Profile        New Shooter Info        RO Corner  


Rifle 10  (Staged on table at A)
Pistols 10 + 1  (Holstered)
Shotgun 6+  (Staged on table at Box A)

Stage description:  Standing in box A, hands on brim of hat (hat on head), at the beep pick up the rifle and Nevada sweep the four rifle targets.  Replace rifle open and empty back on table.  Draw first pistol (or pistols, depending on category) and engage the three pistol targets in a Nevada sweep, repeat sequence with the second pistol (both sweeps starting from the same side).  After the first ten shots have been fired from the pistols reload one round from the body and shoot the bonus target.  The bonus is 5 seconds if hit and is not counted as a miss if missed.  Re-holster pistol.  Retrieve shotgun and engage the six shotgun targets until down.   

At the beep the shooter correctly engages the rifle targets and places the rifle down open and empty on the table.  Shooter then correctly engages the first ten shots with the pistols and reaches down to his/her belt for a reload.  At this time the shooter realizes that he/she does not have any additional rounds on them.  Shooter re-holsters the pistol, retrieves the shotgun and knocks down all shotgun targets.

 

What's the Call or Calls? 

 

        A)No Call

        B)Procedural

        C)Miss

        D)Procedural and a Miss

              E) Failure to Engage

The Correct answer is:  (B)  Procedural

The Correct Reasoning is:

A miss would not be assessed because it was written in the stage description that missing the bonus target would not count as a miss.

SASS Shooters Handbook pg 31.  Failure to stage guns or ammunition at the designated position(s) is the fault of the competitor and scored as a procedural unless the competitor is able to correct the situation unassisted, while in the process of completing the stage under the clock.
 
The Failure to Engage penalty would not apply because the shooter showed the intent to reload when he went to his belt for a round to reload.   This was a case of "brain fade" in forgetting to bring extra rounds for the reload.  SASS Shooters Handbook pg 29.  A "failure to engage" occurred when a competitor willfully or intentionally disregards the stage instructions in order to obtain a competitive advantage (i.e., taking the penalty would result in a lower score or faster time than following the instructions) and is not assessed simply because a competitor "makes a mistake."  In such a case, in addition to any penalties for misses, a 30-second failure to engage/Spirit of the Game penalty is assessed.